New Delhi, August 20, 2025:

The Indian government has introduced the Promotion and Regulation of Online Gaming Bill, 2025, a landmark legislation aimed at positioning India as a global hub for creative and innovative game development while safeguarding society from the risks of online money gaming. Announced by Union Minister Ashwini Vaishnaw, the bill promotes e-sports and online social games, fosters educational and cultural gaming content, and imposes a complete ban on online money games, including betting, gambling, fantasy sports, and lotteries.


This legislation aligns with the government’s vision of a safe and innovation-driven Digital India, building on the success of initiatives like Digital Public Infrastructure, UPI, and 5G connectivity. It seeks to protect youth and families from the financial, psychological, and social harms associated with predatory online money gaming apps, which often lead to addiction, financial distress, and even extreme consequences like suicides. The bill also addresses national security concerns by curbing financial fraud, money laundering, and terror financing linked to such platforms.

The bill recognizes e-sports as a legitimate competitive sport, with the Ministry of Youth Affairs & Sports tasked with establishing guidelines, training academies, and incentive schemes to promote its growth. The Ministry of Electronics & IT and the Ministry of Information & Broadcasting will support the development of online social and educational games that align with Indian values, fostering skill development, digital literacy, and social engagement.

To enforce the regulations, the bill prohibits the operation, advertisement, and financial transactions related to online money games, with strict penalties for violations, including imprisonment of up to three years and fines up to ₹1 crore. Repeat offenders face enhanced penalties, and offences are cognizable and non-bailable. A national-level Online Gaming Authority will oversee compliance, categorize games, and handle grievances. The government is also empowered to block unlawful gaming platforms under the Information Technology Act, 2000.

The bill extends liability to companies and their officers, ensuring accountability while protecting independent directors not involved in decision-making. Investigative powers include search, seizure, and arrest without a warrant in certain cases, with provisions aligned with the Bharatiya Nagarik Suraksha Sanhita, 2023.
By promoting e-sports and social gaming while banning harmful money games, the bill aims to boost India’s creative economy, empower youth, and ensure a safe digital environment. It positions India as a global leader in responsible gaming innovation, reflecting the government’s commitment to balancing technological advancement with societal protection and national security.